![]() Technically it showed what the Vita was capable of, but the heady heights that WipEout's racing is capable of weren't quite prevalent enough. The near-future aesthetic was a welcome rethink, but some of the resultant tracks were left feeling cluttered and cumbersome, while an eager fistful of on-track visual effects only added to the confusion. ![]() There are too many tracks added in the new pack to list here, but Sol 2 and Chenghou Project emerge looking more handsome than most. Lost in the noise, though, was some of the purity of purpose that had always marked out WipEout as a racer of class and distinction, the newfound focus on combat making for a game that some - myself included - felt fell some way short of the excellence for which WipEout is renowned. WipEout 2048 was always going to be a technical showcase for Sony's new handheld at the time of its birth, and the prequel of sorts to the long-running futuristic series certainly ticked that box well enough, hurling no small amount of colourful chaos onto that glorious OLED screen. The developer's spell on the Vita is displaying a similar spirit, although admittedly the foundations aren't quite as strong this time round. ![]() Studio Liverpool's had a history of generosity, whether that's in how it managed to hand over 1080p 60fps racing at a cut-down price with the original WipEout HD or how it followed up that incredible game with a full-blown sequel in little over six months. ![]()
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