It also prevents you from further mutating. Starched Genes feels necessary to me, otherwise if you ever use Radaway, you risk curing your mutation. In a few cases, that virtually eliminates the negative. Class Freak is wonderful because it reduces the negative side of mutations, by up to 75%. If you’re going to try mutations, I highly recommend making space for 2 Perk Cards. I’m not usually a fan of mechanics like this, where you get a benefit but you also get a negative that’s sometimes downright unplayable. I’ll be completely honest, up until recently I avoided mutations. My choices are: Rank 3 Better Criticals, Rank 3 Bloody Mess, Rank 3 Class Freak, Rank 3 Good With Salt, Rank 2 Starched Genes. A few of these are simply QoL, but I refuse to play without them, you can swap out if you feel the need for it. So you’ll only start out with the one Gunslinger card at Rank 2, but when you get those Legendary Perk Cards to +5 you can add the other two! The pistol is just for fun, so you can feel free to alott those points to something else.įinally, we reach arguably some of the most important cards. I’m never quite happy with the choices here, I always feel I don’t have enough points, but these are my choices: Rank 3 Action Boy, Rank 3 Sneak, Rank 1 Gunslinger Expert Gunslinger* and Master Gunslinger*. If you aren’t interested in pistols, you can swap the cards. If you do not wish to be stealthy, you can swap the related cards. I chose these: Rank 3 Batteries Included, and Rank 3 Demolition Expert If you don’t plan on using Energy Weapons or Explosives, you should swap them out for something more to your playstyle. This one holds most of the crafting related Perk Cards, but I have an entirely separate build for crafting, so none of them are used here. These are my choices: Rank 4 Lone Wanderer, Rank 3 Tenderizer Thus we have no need for a good 80% of Charisma cards. If you play with friends, this is going to look very different for you, but this was designed with Solo in mind. So in the end I settled on this: Rank 2 Bandolier, Rank 1 Pack Rat*, Rank 4 Strong Back*Īll of these are necessary, to me, for a good Rifleman build: Rank 3 Concentrated Fire, Rank 3 Rifleman Expert Rifleman and Master Rifleman, and Rank 3 Tank KillerĪnother one with several good QoL options, these three are musts for me however: Rank 1 Dromedary, Rank 3 Ironclad, Rank 1 Slow Metabolizer There are a lot of good QoL cards in this, but they aren’t 100% necessary to me. I’m not a fan of fully automatic weapons, so that is entirely up to you.) Also, if you have Guerrilla cards, you can swap back and forth. (Edit: So, it seems I can’t update the cards listed above, so I swapped the rank 2 pistol cards for rank 1’s, save points that way. In the section below I will indicate with a * next to cards that were added AFTER the Legendary Cards. Quick disclaimer: The Legendary Cards are optional. If this does not suit you, you can easily swap these out for something else – I’d recommend Some Strength, or Endurance QoL cards. On top of that, I desired a backup pistol, for fun and for variety. I will not claim it’s the definitive Rifleman, but it incorporates the core values from the majority of Rifleman builds I’ve seen – with a lil QoL that I refuse to play without. If you want to have a variety of builds to swap between on the same character, you should do a strength build as a melee, heavy gunner and shotgun build are all in the strength category, meaning that the perks can be swapped in the same SPECIAL point.This build is the culmination of quite a bit of research. ( ) - use combat shotgun of pump action with suppressor - do not use double barrel as it doesn't have a suppressor mod High Damage per Bullet, weapon availability - Stealth Shotgunner ( ) - Two handed melee build - use super sledge (preferably All Rise sledgehammer as it has best damage for a super sledgehammer - you can get all rise when completing Mayor for a Day quest at Watoga - the robots at Watoga will no longer be enemies to you after you complete the quest) Highest Possible Damage per shot: Double-Handed Melee Build ( ) - Stealth-Rifleman-Sniper - use lever action, gauss rifle or hunting rifle (possibly handmade if has good legendary effect like anti armor or instigating) ( ) - Explosive Heavy Weapons - use M79 grenade launcher rifle, missile launcher, fat man or auto grenade launcher with grenades (link: ( ) - heavy gunner - use gatling gun - minigun, gatling plasma or gatling laser has less damage and the resources required to craft the ammo are not worth it. Highest Damage per Bullet: Heavy Gunner, Explosive Heavy Weapons or Stealth-Rifleman-Sniper Build (link: ( ) - use handmade rifle or combat rifle with suppressor - do not use assault rifle or pipe rifle - assault rifle does much less damage than handmade and pipe rifle consumes too much ammo It really depends on what kind of damage you want to do.
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